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Muggins Also known as All Fives, this is a member of the Fives family of games. Muggins and Sniff are played more often in Britain and Europe, while Five Up is played in the United States. This game has no spinner. Equipment The Deal 2 players
get 7 tiles each The Play The next players must match the ends of the tiles on the table in the usual manner. Doubles are turned crosswise and count as the total of their pips for scoring purposes. All doubles are turned crosswise, but are not played as spinners. If a player cannot play a tile, he must draw tiles from the boneyard until he has a tile which will play or the boneyard is empty. When he draws a tile which will play, it goes on the table immediately and his turn ends. If he empties the boneyard and still cannot play, he passes and the next player takes his turn. The hand continues until one player dominoes or until all players are blocked. Scoring When the hand is finished, either by being dominoed or by being blocked, the pips on the tiles remaining in each hand are totaled and the total is rounded up or down to the nearest multiple of five. For example, a hand with [1-2] would round up to five points, while [1-1] would round down to zero points. These points are then subtracted from that player's score. The game is played for 200 points with three or four players and for 250 points with two players. With four players, you can make two partnerships and play for 250 points. Pen and paper are probably the most common scoring device. If you use a cribbage board for scoring, then one player should be designated as the scorekeeper. Each player should announce the total of the two ends of the tableau at the end of their turn so that the scorekeeper can peg it. Each hole counts five points, so a single trip up the side of a cribbage board is 300 points, so a player wins when his peg gets to the last group of five holes on the broad. The abacus style scoring device used in the Fives Family (see the section on equipment) is operated by one player for his own score. The abacus has five columns of ten beads each. Each bead counts five points, so when all 50 beads have been moved from one side of the frame to the other, the player has scored 250 points. This rule was written
by Joe Celko. |